Factsheet

Developer:
Flightless
Based in Mt. Maunganui, New Zealand

Early Access:
December 2015

Release Date:
July/August 2018

Platforms:
Win / Mac / Linux - Steam
Nintendo Switch - eShop (US)
Nintendo Switch - eShop (EU)
Nintendo Switch - eShop (Japan)
Mac - Mac App Store
iOS - App Store
Android - Google Play

Website:
elementgame.com

Regular Price:

US$11.99
EU€11.99
NZ/AU$12.99

Description

Element is a realtime strategy space game for people who don't have time to play realtime strategy space games. Home no longer provides a means to survive. A fight for resources to escape our system has begun. The future lies beyond… Element is a visually stunning realtime strategy space game with a focus on sharp, accessible gameplay. Element is for lovers of beautifully crafted, original looking games. It is for people who are into space and strategy games but don’t have hours of time to invest. It’s also for gamers who enjoy launching missiles and blowing things up :) You are escaping a decaying solar system. You must visit each planet, mine enough element, and defeat the enemy to progress to the outer planets and beyond. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air and water.

Features

  • Realtime strategy space game
  • Beautifully crafted single player experience
  • Sharp, accessible gameplay
  • Multiple planet levels with intelligent AI
  • Multi-platform: mobile, desktop and console
  • Input supports game controller, touch, keyboard and mouse
  • Resolution independent: mobile screens up to 4k+ displays
  • Localisation support for 20 languages/locales
  • Premium game: no ads, no in-app purchases, no free-to-play monetisation

Videos

Official Trailer YouTube, Vimeo, Element_Official_Trailer_1080p.mov

Nintendo Switch Trailer YouTube, Vimeo, Element_Official_Trailer_Nintendo_Switch_1080p.mov

Early Access Trailer YouTube, Vimeo, Element_Early_Access_Trailer_720p.mov, Element_Early_Access_Trailer_1080p.mov

Early Access Gameplay Trailer YouTube, Vimeo, Element_Early_Access_Gameplay_1080p.mov


Images

download all screenshots & photos as .zip (27MB)
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logo

Awards & Recognition

  • "Play By Play Festival 2016 - Excellence in Art." Play By Play - Wellington International Games Festival, 2016


Selected Articles

  • "The studio wanted the game to have a real design edge, and they've certainly achieved it. The game is fun to play, but it was also compelling to watch someone else have a go and see them manipulate and populate the planet."
    - Mashable: 5 of the best indie games at PAX Australia, Mashable, November 2015
  • "It manages to retain the basic rush of RTS gaming with none of the tedium... Plus! It looks cool and sounds cool."
    - Element Strips Strategy Gaming Back To Its Core, Kotaku, January 2016
  • "The energetic amalgam of MAD sims and arcade-speed action, served on a bed of gorgeous minimalist design, Element's current early access build bodes swimmingly."
    - Access Granted: Element, Wargamer.com, December 2015
  • "A game designed for those without the time to play an RTS doesn't have to mean it's also for those without the skill."
    - Elementary - A first look at indie space strategy game Element, The Spinoff, January 2016
  • "Element has you escaping a decaying solar system, planet hopping along the way, mining every one of those bad boys for resources while blowing up fools who are understandably angry about you speed-colonizing their planet."
    - Element is a space RTS for people who don't have time, Destructoid, January 2016
  • "Rome was built, enjoyed, and decimated in 0.002 of a day. It was great and, even as I was wiped off the face of my earth, it looked lovely."
    - Streamlined Strategy: Element Hits Steam Early Access, Rock Paper Shotgun, December 2015
  • "Aesthetically the game is just beautiful, utilising a sort of modern isometric feel combined with a well designed control system and menu structure."
    - Reckoner PAX Aus 2015: Show floor roundup, Reckoner, November 2015
  • "I like that Element is the sort of game that you can play through one or two campaign then call it quits for the night but still feel satisfied."
    - Element: The realtime strategy game for those who don’t have lots of time for RTS, Gamejunkie NZ, December 2015
  • "Impressive visuals, quick games that you don't need hours for and it's really quite accessible."
    - Element: A Really Cool Realtime Strategy Game, Gaming on Linux, December 2015

Request Press Copy

Please contact us for availability.


Monetization Permission

Flightless allows for the contents of Element to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Element is legally & explicitly allowed by Flightless. This permission can be found in writing at http://www.flightless.co.nz/presskit/sheet.php?p=element.


Steam
Get Element for Win / Mac / Linux on Steam: store.steampowered.com.

Nintendo eShop (US)
Get Element for Nintendo Switch on the US Nintendo eShop: nintendo.com.

Nintendo eShop (EU)
Get Element for Nintendo Switch on the EU Nintendo eShop: nintendo.co.uk.

Instagram
Element development - screenshots, video, and more: instagram.com.

Development Blog
Element development blog - screenshots, video, tshirts, cards, and more on the devblog: http://elementgameblog.tumblr.com.

IndieDB
Element on IndieDB, the indie game developers community: indiedb.com.

IGF 2017
Element in the Independent Games Festival 2017: igf.com.

IGF 2016
Element in the Independent Games Festival 2016: igf.com.


About Flightless

Flightless is a multi award-winning design and development studio that works in the space where design, art, technology, and people intersect. We specialise in projects for public, private and commercial clients, producing digital content, interactive software and immersive installations. For over a decade Flightless has been the creative output of John O’Reilly and Greg Harding. Combining our skills and experience in design and development, we look to collaborate with partners wanting to develop content-rich, design-led projects in new and innovative ways. We work on commissions large and small, across museum and visitor experiences, games and moving image, online and the visual arts. When not working on commissions we are an independent games developer creating our own products. This is our R&D for emerging technologies and ideas.

More information
More information on Flightless, our logo & relevant media are available here.


Element Credits

John O'Reilly
Creative Director

Greg Harding
Technical Director


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks