Concept, design, and production of a multi-user interactive table experience for Auckland War Memorial Museum’s new gallery, Pou Kanohi New Zealand at War.
Flightless was commissioned by Auckland War Memorial Museum to create an interactive table experience that visitors could use to discover the role of Air Reconnaissance in WWI.
The interactive table format is ideal for relating map-based and geographical planning scenarios. For this experience, visitors are tasked with flying WWI Bi-planes over enemy lines and taking photographs of strategic areas of interest.
Visitors control the planes with physical compass-like controllers that sit on the table top. Once visitors have flown around and taken photos of the required targets, the application goes into ‘analysis mode’ where the results of the Air Recon mission are relayed through Army Intelligence files.
Element is a realtime strategy space game for people who don’t have time to play realtime strategy space games.
Home no longer provides a means to survive.
A fight for resources to escape our system has begun.
The future lies beyond…
Element is a visually stunning realtime strategy space game with a focus on sharp, accessible gameplay.
Element is for lovers of beautifully crafted, original looking games. It is for people who are into space and strategy games but don’t have hours of time to invest. It’s also for gamers who enjoy launching missiles and blowing things up 🙂
You are escaping a decaying solar system. You must visit each planet, mine enough element, and defeat the enemy to progress to the outer planets and beyond. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air and water.
Concept, design, and production of a Virtual Reality experience for Auckland War Memorial Museum’s new gallery, Pou Kanohi New Zealand at War.
Flightless was commissioned by Auckland War Memorial Museum to create a VR experience that would allow visitors to be immersed into a QF 18 Pounder gun emplacement. The QF 18 Pounder is typical of the kind of heavy artillery that was used by the New Zealand soldiers in WWI. Through being immersed into this scene, a visitor gets an up-close impression of how these guns were operated through a series of explained actions.
The conceptual design process for this VR piece is a departure from a lot VR experiences which aspire to be photo-realistic. The graphic novel-like look and feel was a deliberate decision in response to parameters of the brief, and to create consistency with the liberal use of illustration throughout the rest of gallery space. This approach to the aesthetic also enabled us to create a ‘softening’ of the impact of artillery warfare for younger audiences. However, through the use of an ambisonic soundscape (three dimensional directional sound) the immersive qualities of the experience remain very engaging.
Concept, design, and production of a multi-user interactive table game for the Taku Tāmaki – Auckland Stories Exhibition.
We worked closely with the Auckland War Memorial Museum team to develop a multi-user, physical-digital interactive experience for a 9 to 12 year old target audience.
The final solution is a treasure hunt-like game where visitors are tasked with being ‘curators’ to hunt down objects related to a particular topic. Through use of written clues, colour coding and iconography, visitors move around the table using their own physical game piece as their main interaction. This piece takes the form of an abstract Sherlock Holmes-like, 3D printed model. The models have tracking markers on their undersides which get tracked via infrared cameras mounted in the table screen hardware. User interface displays and abstract styled game graphics react with these models as the visitor moves around the table utilising a front-facing radar scope to see otherwise hidden moving objects. Additionally, visitors can use a separate set of physical museum ‘department’ models to help them find the object they are after.
The overall premise of the game is to find the correct set of objects as fast as you can to get a daily time rank. However, the endpoint of each game enables the visitor to interact with the objects they have collected. Each object is an actual record of something held within the museum’s digital collection, so there is an associated image and written description.
While the game is an abstract, fun, and collaborative free-for-all, conceptually the underlying theme introduces visitors to the way museums collect, curate, and view data.
The Collect and Connect game is an example of a physical-digital museum experience at the leading edge of creative technologies. It cleverly brings together a combination of approaches in infrared camera tracking and multi-touch screen hardware, 3D printed and printed solutions, data driven and client-managed content, and a modern games engine development platform.
Concept, design, and production of a multi-user interactive table game for Resn’s showcase space in Shenzhen, China.
Flightless was commissioned by Resn to create a fun game experience to showcase interactive table technology.
The object of the game is for players to connect their communication network by placing transmission towers that beam network signals around the map.
Each player has a coloured network signal that must be connected to a remote destination, avoiding any poor terrain and obstacles in its path. Players add transmission towers to control their network signal by placing and rotating physical markers on the interactive table surface. Any transmission tower that is connected to the network signal will then retransmit the signal in whatever direction it faces.
When a player’s communication network is fully connected the game will progress to another part of the map with the next connection challenge.
The game can be played solo, co-operatively, or competitively. Physical markers belonging to each player are uniquely coloured and only make connections with matching network signal colours. Players can collaborate by placing towers to make connections for each other, or they can race to connect their own network before other players can complete theirs.
Each part of the map forms one piece of a larger communication network.
Concept, design, and production of the WWI Digital Honour Wall for Tauranga Heritage Collection’s travelling exhibition ‘From Tauranga to the Trenches’.
Set inside two customised portable shipping containers, we created a combination of interactive and non-interactive digital elements that enable visitors to interact with content about Bay of Plenty-based soldiers. Visitors navigate a large scrapbook-like canvas aesthetically tied to the era.
The fit-out design of the experience is a mix of physical and digital, combining real photos in frames with iPads, media players and a larger LCD screen fabricated in frames. These are hung on a period-appropriate wall with early 20th century wallpaper, posters, and other historically referenced ornaments. iPads contain the interactive parts of the installation, media players screen animated sequences, while a larger LCD screen act as a ‘slave-screen’ mirroring one of the iPads. The concept takes a personal approach to the content, bringing the audience into a mock-room scenario rather than a traditional honour board.
Bee Leader – It’s busy time! Out now on the App Store for Mac, iPhone, iPad, & iPod touch, and Windows & Windows Phone.
The bees need you! Become a Bee Leader and help the bees fill their hives with honey.
Fly around the world and hover over flowers to collect nectar. Look out for enemies and bad weather! Collect as much nectar as you can before the sun sets. The faster you get nectar back to your hive the more honey you’ll make! Pick up plenty of bonuses along the way – nectar, honey, time, and bee buddies. The more bee buddies you find, the more nectar you’ll collect. More nectar means more honey – sweet!
Concept, design, and production of Māui And His First Journey, an iPad app for the Ministry of Social Development.
Māui And His First Journey is an iPad-based interactive story created for the Ministry of Social Development. Beautifully designed, illustrated and narrated, the app is available in English and Te Reo Māori. Part of an overall Māori-focussed parenting resource, it introduces parents to the world of adventure, brain development, waiata and pakiwaitara.
Concept, design, and production of Augmented Reality Projects for Auckland War Memorial Museum’s Moana My Ocean Exhibition.
We created two separate Augmented Reality stations for users at the exhibition to interact with a seaweed holdfast structure and a map-based migration model. Using mounted iPads as microscope-like devices, users interact with physical blocks to discover richer content displayed on the screens. A deliberate removal of any onscreen navigation means users are free to explore totally with their hands on the physical blocks. This form of interaction tends to remove the barriers to discovery for the younger and older users who can traditionally struggle with screen-based media. The iPad screen becomes almost invisible to the experience as users become focused on moving and orienting the blocks.
Concept, design, and production of Imagine, an augmented reality poster campaign and app for the Department of Conservation.
Imagine is an awareness campaign that highlights the role of conservation in the Christchurch city earthquake rebuild. The campaign features three locally extinct creatures brought to life through posters placed in and around the city landscape. While not currently present in the city, these creatures have been making a comeback in surrounding areas. Tuī, gecko and weta represent what could be, if conservation was in the consciousness of all urban New Zealanders.
The public can download the app from the QR code on posters and then view the posters using the app. Users can interact and find out more about each creature.
AnimalBlocks for iPad is a fun spelling app for kids.
Drag blocks into place to spell words correctly from the AnimalBlocks dictionary. The US and UK-English dictionary contains nearly one thousand common words, including sight words, colours, fruit & vegetables, animals and much more!
AnimalBlocks features six sets of letter blocks: one wooden set in lowercase for legibility, an illustrated animal set for fun, a computer keyboard, ice, dymo and fridge magnet set. There is also a selection of custom backgrounds, including a beautifully illustrated set of animals by award-winning illustrator Ali Teo.
The screen is a true multi-touch surface – great for collaborating with many hands! You can also take snapshots of your creations which are automatically added to your iPad’s Photo Album.
AnimalBlocks has been retired and is no longer available.
Concept, design and production of Maori Feast interactive installation at Auckland War Memorial Museum.
The Maori Feast Interactive was created as part of Auckland Museum’s Kai To Pie Exhibition. The museum had a lithograph based on an 1844 watercolour by Joseph Jenner Merrett, depicting one of the largest Maori feasts ever recorded.
The artwork is incredibly detailed and the visual display solution cried out for an interactive fly through, allowing people to zoom in and discover key parts of the intricate scene. We re-engineered the entire artwork, dividing the scene up into a number of 3D planes, which often meant gracefully re-creating parts of the scene art. The scene was integrated into a stage-set-like environment and a virtual camera rig was used to zoom into the desired areas of interest. These camera passes form the basis of the user-controlled zoom-ins. Enlarged areas of focus were re-illustrated in a detail faithful to the original artwork. Subtle animation effects and soundscapes bring the canvas to life.
In May 1844, Auckland was home to one of the largest Maori feasts ever recorded.
Around 4000 guests assembled between Mt Hobson (Remuwera) and Mt St John (Titikopuke) for the Maori feast. For four days they dined on 9000 sharks and 11,000 baskets of potatoes.
When Governor FitzRoy arrived on the first morning of the feast he witnessed two groups of 800 Maori warriors perform a thunderous haka (Maori dance) before charging at each other in a mock battle. The entire event was a spectacular display of Maori power and strength.
Top Dog: Farmyard Adventures is our first game for the iPhone and iPod Touch.
Top Dog is a beautifully designed flocking and herding game for all ages, but kids will dig it the most.
Help Top Dog herd all the sheep to their pens, ducks to their ponds and pigs to their mud!
Top Dog is easy to play, but challenging to master. Simply draw a path to guide Top Dog around the farm. As he runs around the farm the animals scatter. It’s your job to help Top Dog herd the animals to where they need to be. There are four easy challenges and four harder challenges. Earn Gold, Silver and Bronze ribbons for extra speedy herding and be on the lookout for tasty bonus bones.
Top Dog has been put out to pasture and is no longer available.